Last week Aion had an open beta event where anyone could sign up for an account and try the game. For those of you who missed this in our Comments, my husband convinced me to try other MMOs to experience their crafting systems and see how they compare to WoW. Presumably by doing this, I can get a better understanding for the good, the bad and the ugly. I have to say that my time in Aion has certainly helped in that regard, and I think this test has turned up some valuable information.
Archive for the ‘general crafting’ Category
One of the things that comes up time and time again is the idea of uniqueness. Every crafter wants to offer something that no one else has – to be able to stand out in the sea of sameness. This desire to be unique has spawned some arguably bad behavior. Auction House speculators who buy out competitors and repost at their favored price. Stockpiling items that are scheduled for modification in some way to capitalize on buying frenzies. Racing to be the first person with access to the newest pets/dungeon drops/raid craftables/etc so you can charge out the wazoo for it. The driving force behind all of these behaviors is our need to be the first or only crafter offering a specific item so we can price it however we want and make oodles of gold.
I’ve always liked the idea of MMO players being able to pursue tradeskills as a viable path for leveling their character. I think this would be an appealing option for folks with limited game time, less refined keyboarding skills or just minimal interest in killing. What would this mean and how would it look? How could you make this alternate path interesting and fulfilling to those who opt for it, and perhaps even interesting enough for standard MMO players to enjoy? Well I think that’s something worth discussing and I’m going to share my ideas in a series of posts I’m calling “Neo-Crafting”.
I’m so tickled that Jon LeCraft was the presenter of the Professions information on the WoW panel – woot! Some day I’d like to have an actual conversation with him to ask all my burning questions about crafting, but for now this will have to suffice. <I’m SUCH a nerd!> Now let’s get to the goodies:
I’m just twiddling my thumbs, waiting for the servers to come back up. Well actually, I have some additional database changes I need to make now that the 3.2 content is here, so I’ll probably work on that while I wait. But I’m noticing that WoW.com is doing a ton of these “3.2 Guide to XXX” posts. Normally I wouldn’t jump on this bandwagon… but we’re bored right. So I decided I’d take a stab at 3.2 for Professions:
As some of you may know, we’ve been experimenting with information from the WoWPopular folks with the idea of creating ‘Top Ten’ lists for our crafters. I’m happy to say that we’ve completed our work and we’ve launched the lists on our web site. For those of you who haven’t already stumbled across it yet, you can see our new “Most Popular” rankings here:
I wasn’t able to find enough data for some of the other tradeskills on the 3.2 Test Realm, so I’m just going to combine this information into one post. Here are some screenshots I took of new recipes in Leatherworking, Inscription and Engineering, plus a couple of items for Alchemy and Jewelcrafting: (more…)
Some of you may have noticed over the past few days that Profession changes have started to make their way into the official patch notes. There’s a lot of great stuff to digest there, but the one that I’m the most excited about is this:
Last week I found a couple of web sites that really peaked my interest. In fact, I kind of wish I’d known about them prior to the 3.1 patch. One has been around quite awhile: WarcraftRealms. This site collects population statistics for all servers and you can filter based on a number of criteria. What does this have to do with crafting? Well if you’re a crafter, it helps to know what classes are more popular than others. I mean, you could use your personal observations if you like. But for those who prefer facts and figures, you can check WarcraftRealms instead.
In the last post I touched on space issues in WoW and the impact they have on our gaming experience. There were a lot of points that I left unsaid, so I thought I’d delve into that a bit more as a separate post. Space is something that affects all of us and I think we all struggle with it at one point or another. We start out with one bag and very early on we start purchasing additional bags. Then we start segregating our junk between the bank and our bags. At some point we realize this isn’t sufficient for our needs and we start creating alts to house our extra stuff.